As you might have noticed, my last post was in November of last year. For the last six months, I’ve been on Mandatory Fun Overtime for the Day Job. The good news (for me) is that they paid me for it.
The bad news, obviously, is that Purple Fuzzy Monster suffered. Badly.
That PFM went dark for six months has led me to re-evaluate my priorities, so there are going to be a few changes around here. PFM will be focusing on products that can be left to sell themselves if I’m unavailable. By that, I mean either PDF/print-on-demand products like Starships, or software built around existing engines and third-party assets. Any other games that tumble out of my brain will be looking for others to publish.
This means, of course, that I’m looking for a partner to finish Aliens Built My Hot Rod.
There will still be occasional workbench articles — they hit that happy spot where I find them fun to produce, and they sell copies of Starships. I have pictures of my last project uploaded onto my computer, so you should see something in the next week or so while life gets back to normal.
Purple Fuzzy Monster will be at Comic-Con International. Officially, we’re demoing Starships, but if you ask nicely, you can talk us into showing off the playtest deck for Aliens Built My Hot Rod. We should be in the Hyatt on Friday afternoon and most of the day on Saturday. Things are not entirely finalized, so check your con schedules when they’re released.
Speaking of Aliens Built My Hot Rod, I should be adding a product page after Comic-Con. At the moment, the game design is pretty much done, but I made a mistake designing it: it needs about 60 pieces of art, and it’s only got 12 so far. Our current schedule is to have that finished by next year’s Kingdom Con.
Finally, a friend of mine’s got a couple of books out. I can’t give an honest review of them yet, because I’m behind on my reading. (So very far behind …) But Jan did regale me with setting information when he was first plotting them, so if the book is half as good as that, then it should be a good read.
(I could apologize for not updating the site recently, but the truth of it is: my day job is very distracting right now, which is a good thing for me. Just not such a good thing for y’all.)
Those of you who’ve followed this site for a while have probably noticed that the number of “workbench” articles have declined somewhat.
Okay, stopped completely.
The reason for that is that I’ve been bitten by the game-writing bug. I’ve currently got six projects in the pipeline: