Monthly Archives: November 2014

Normally, PFM is supposed to be about games that I’m working on, but the following article about a possible propellantless drive may lead to a different method in Star Noir. Strange thrust: the unproven science that could propel our children … Continue reading

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State of the Purple Fuzzy Monster

Those of you who’ve followed this site for a while have probably noticed that the number of “workbench” articles have declined somewhat. Okay, stopped completely. The reason for that is that I’ve been bitten by the game-writing bug. I’ve currently … Continue reading

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Space Pirate

The latest entry in my series of beta scenarios is the “ship’s systems” scenario. In designing Starships, I made the decision to simplify the ships’ systems to focus on the movement mechanics. In this scenario, I add more complicated damage … Continue reading

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