Tag Archives: starships

Comic-Con 2016 Information

So I’ve got more information: we’re going to be in Room 15AB this year. That’s in the main hall, on the Mezzanine level. We’re officially there from 1 to 5 on Friday and Saturday, and from 1 to 4 Sunday … Continue reading

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Unpacking a Studio Bergstrom Order

So I made an order to Studio Bergstrom, primarily for some fighters to round out Leanne’s Directorate fleet, but also to get some of Charles Oines’ not-quite-Star-Trek models to spiff up my demos, and to get a sample of the … Continue reading

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Squadron B and EsCon scheduling

I’ll start with the scheduling, first: Purple Fuzzy Monster will be at EsCon most of the day on the 15th, but will probably be missing around lunchtime of the 16th. We’ve got a minor scheduling conflict, so it’s best to … Continue reading

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Out of Dry Dock and back to a Con

I had friends who had a room at Comic-Con, and they did me a favor and kept an eye on my demo box while I wasn’t working. They even transported it to and from the Con, so that I didn’t … Continue reading

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After Comic-Con, 2015

So I had a fun and busy demo session at Comic-Con. I think every Aerospace Engineer at the Con came by my table and played Starships. A good time was had by all, including a few 12-year-olds who weren’t rocket … Continue reading

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Updates

Purple Fuzzy Monster will be at Comic-Con International. Officially, we’re demoing Starships, but if you ask nicely, you can talk us into showing off the playtest deck for Aliens Built My Hot Rod. We should be in the Hyatt on … Continue reading

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One Page Rules: Faster Than Light

Star Noir operates under the fiction that an FTL drive works. To be specific, Sonny White’s implementation of the Alcubierre Drive works. In Starships, it makes very little impact, except to limit the places from which a ship may escape. … Continue reading

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The Battle of Luna, or the Protractor Scenario

Back in Scenario One (the Battle of Ascension) I talked about how ship rotation was short enough to be ignored by Starships. In this scenario, I make the opposite assumption: ship rotation takes a whole turn.

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State of the Purple Fuzzy Monster

Those of you who’ve followed this site for a while have probably noticed that the number of “workbench” articles have declined somewhat. Okay, stopped completely. The reason for that is that I’ve been bitten by the game-writing bug. I’ve currently … Continue reading

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Space Pirate

The latest entry in my series of beta scenarios is the “ship’s systems” scenario. In designing Starships, I made the decision to simplify the ships’ systems to focus on the movement mechanics. In this scenario, I add more complicated damage … Continue reading

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